![]() ![]() You will throw out reversal edge in desperation only to realize that you got baited and will eat a sidestep into lethal hit or blue lightning lethal hit. ![]() You will rage wondering why the other player is always plus frames. You will be jailed by players with superior frame knowledge. Don't believe people when they say reversal edge is overpowered. Life must be grand for all the seong minas and ivys out there (and to a lesser degree azwel, sig and nightmare). Some characters have enormous range + mixup potential compared to others. Gameplay revolves around frame traps and mixups. ![]() This game absolutely is not beginner friendly. You need that much of an investment just to be mediocre at this game. Both are solid fighters mechanically, although some might argue that SCVI's Reversal Edge mechanic takes away from skill (an argument which has some merit, but 90% of the time a good player will punish those that abuse it) in the game. SC is less combo heavy and focuses around the 8 way run, and obviously weapon variety. Really depends what style of game appeals to you more. Is Soul Calibur 6 worth picking up over other fighting games like Tekken for example? It has some hitbox issues, but they aren't game-breaking and the devs are aware of them. If you enjoy SC for it's gameplay, I would say that this is better than both SCIV and V. cutscenes, detail on stages, alternate costumes, etc (the game was made on somewhat of a budget). This actually has more single-player content than 4 or 5 (and should have most of your favourites from 4, unlike 5), including a story-mode for each character and an RPG mode, but you might find it lacking in production values, e.g. The online population isn't massive, but you won't be lacking for games or anything like that so I wouldn't worry about it. Despite, it's flaws, SCVI has been hailed as a return to form ('form' usually meaning SCII). The gameplay is faster and overall improved compared to VI and V. ![]()
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